Upon teaching Jogo do Pau at HEMA events, I realized trainees are given access to a wide range of martial systems, including both unarmed (ringen) and armed combat arts (including both sword and stick systems).
|Similarities in striking anglebetween sword and staff|
In short, a potentially very adaptable martial skill-set that constitutes an extremely demanding multi-discipline training experience.
However, like in track and field, for different reasons (from lack of training time, to weapon specific motivational factors) some trainees focus on one discipline. Here is where marketing usually plays a role, making certain disciplines "cooler" than others.
|Facing multiple foes,who cunningly surround their opponent|
Instead, I'd prefer to point out that, unlike HEMA's remaining weapon systems, Jogo do Pau is a living tradition that preserved the practice of both duelling and outnumbered combat.
Therefore, Jogo do Pau's unbroken lineage of several centuries culminated in a fully structured curriculum that carries the potential of being useful to HEMA's interpretation of ancient manuals ... a blueprint if you will, similar to what is offered by living grappling systems to ringen.
To achieve such benefit, does one need to learn the whole system that makes up Jogo do Pau?
Well, it was like that until recently, but not any longer.
|Different starting positions:A "battle" of strengths & weaknesses|
Simply put, how outnumbered combat and duelling against opponents of different traits brought about specific adaptations to combatants' selection of:
- Starting position
- Parrying technique
- Defensive footwork
- Counter attack selection
- Striking technique
|Tactical analysis of German longsword|
In doing so, our goal was to promote the optimization of fencers' tactical decision making.